Ruff Robot

AI · AR · Games · Simulation

Hi, I'm James

Software Developer
Ruff Robot ⇢ Independent Studio, Australia
Experimenting in AI, AR, Games & Simulation
Competition entries →

R&D Currently prototyping location-based spatial gameplay with world-locked AI agent encounters, real-world navigation, and lightweight behaviours & routines.
Designing for the day AR glasses are the primary screen 👀

Gen AI - Scene Texturing

AI texturing that takes a greybox level and projects generated art onto surfaces, transforming materials, lighting, and mood from a single prompt.

Gen AI - Track Builder

AI video generator that creates a looping endless-runner backdrop, projected onto central track geometry and synced with camera speed.

*Static projection shown. Motion pass withheld in this preview.

AR - Spatial Scan

AR room-scan transforms any building into a playable game environment, with entities roaming your real space... “Your home becomes the game!”

Simulation & Physics Systems

Aircraft and vehicle controllers with rigidbody physics, alongside dynamic lighting, weather patterns, and full day–night cycles.

AI Behaviour Systems

Simple rules produce complex behaviours, from flocking agents that self-organise to multiplayer entities that navigate, avoid, and seek targets.

Rapid Prototyping

A batch of tiny hyper-casual prototypes built in rapid one–two week sprints, experimenting with new controls, mechanics, and game loops.

GIF Maker

Real-time face-tracking app that maps your expressions onto stylised cartoon heads with caption bars, then exports the animation as a GIF or video.