Competitions
Hackathon wins, game jam builds, and game design submissions
đ First-place winner of the 2025 Orange Vibe Jam hackathon
Traverse a 3D alien planet as a luminous entity, feeding on lumites to grow and threading through darkness. Glide across undulating terrain and collect resources before time runs out.
Built in two weeks, Luminor's code was written entirely by multiple AI models in Cursor IDE.
đ§ Building Gnawborn (Luminor v2)
- A dark sci-fi web3 browser game.
- Evolving opponents (LLM-tuned bots).
- Player-owned planets + currency layer.
- Stay tuned... targeting a 2026 launch! đ
đŽ A mobile-portrait game built for the Meta Horizon Creator Competition: Mobile Innovation
One-thumb movement, auto-aim, and auto-fire create instant drop-in action, while smart NPCs keep the arena packed for 60-second runs.
Custom AI NPCs drive the action, using deterministic state machines and smart decision rules to patrol, hunt targets, manage ammo, and retreat under pressure, all tuned to stay fast and responsive on mobile.
Relaybound
đ A portrait mobile game design created for the Meta Horizon Creator Competition: Game Design
One ageing relay crawler crosses a hostile mineral basin toward the next relay. Every diagnosis costs power: route scarce energy between movement, cooling, sensors, and a bounded Meta AI diagnostic before stabilising at each relay.
A portrait mobile survival game concept developed through system design, player-journey mapping, visual prototyping, and production planning.
đ§ Meta AI as gameplay pressure
- Diagnostic reports explain cause, confidence, and risk.
- Each report spends Signal and diverts power from survival systems.
- The AI supports decisions without steering or changing game state.